CAVE Art Archive
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    All document entities:
  • ADA: World Skin
  • Addressing Torture in Iraq through Critical Digital Media Art—Hearts and Minds: The Interrogations Project
  • The Agent Takes the Stage
  • Airborne Abstraction
  • Alchemists of the future: Ars Electronica Futurelab : the first 25 years and beyond
  • Alice's adventures in an immersive mixed reality environment
  • Alive on the Grid
  • All about EVE 5: 21st century CAVE art
  • Ars Electronica 2001 Catalogue: Takeover, Who's Doing the Art of Tomorrow - EVL Alive on the Grid
  • Ars Electronica Archive - Prix: World Skin
  • Art (Village Voice)
  • Art & Technology: Leaving Reality Behind?
  • Art + science now: how scientific research and technological innovation are becoming key to 21st-century aesthetics
  • Art: Jackie Matisse
  • Avatars, EVL, and Ghosts
  • BLUI: a body language user interface for 3D gestural drawing
  • BLUIsculpt™
  • Being there: Interactive fiction in virtual reality
  • Building a VR narrative
  • Catalogue: Fleshfactor - Informationsmaschine Mensch
  • Catalogue: Infowar - Information.Macht.Krieg
  • Catalogue: Next Sex - Sex in the Age of Its Procreative Superfluousness
  • Cave Quake II: The Bat Cave or the Fear Cave?
  • CavePainting: a fully immersive 3D artistic medium and interactive experience
  • CaveWriting 2006: A Hypertext Authoring System in Virtual Reality
  • Chapter XVI: Cave Automated Virtual Environment: A Supercomputer-based Multimedia System for Learning Science in a Science Center
  • Collaborative Virtual Environments Art Exhibition
  • Communications of the ACM, May 2010
  • Communications of the ACM, Nov 1997
  • Creating the future a brief history of Ars Electronica 1979-2019
  • CryVE: modding the cryengine2 to create a cave system
  • Culture shock and the practice of profession: training the next wave in rhetoric and composition
  • DEEP SPACE: High Resolution VR Platform for Multi-user Interactive Narratives
  • Der Standard (19 Sep 1996)
  • Design and Architecture of Sidh – a Cave Based Firefighter Training Game
  • Design and evaluation of a virtual environment infrastructure to support experiments in social behavior
  • The design space of dynamic interactive virtual environments
  • Designing a Virtual Reality Nyungar Dreamtime Landscape Narrative
  • Designing a virtual reality Nyungar Dreamtime
  • Developing Virtual Reality Applications: Foundations of Effective Design
  • Die Vernetzung der Fiktionen
  • Digital theatre: a "live" and mediated art form expanding perceptions of body, place, and community
  • The Do-it-Yourself Art Exhibition documentation
  • EVL, La Meca de le Realidad Virtual en Estados Unidos
  • EVOLUTION OF BEHAVIOR IN A SIMULATED ENVIRONMENT
  • Enclosed Five-Wall Immersive Cabin
  • Exploring Geovisualization
  • Exploring the usability of immersive interactive storytelling
  • Expression through Machinima: A Digital Africana Studies Pedagogical Case Study
  • Expressive processing: On the process -intensive literature and digital media
  • Extended Memory: Early Calculating Engines and Historical Computer Simulations
  • Facing experience: a painter's canvas in virtual reality
  • Fools Paradise : Introduction
  • Franz Fischnaller: A 3D Artist and Researcher
  • From Gesture to Form: The Evolution of Expressive Freehand Spatial Interfaces
  • From Rooms to Ruins: The Boston University HiPArt Project
  • From Technological to Virtual Art
  • The Future Is Now: entity Presents Electronic Artists in Immedia 1901
  • Future cinema : the cinematic imaginary after film
  • The Future of Literature: Complex Surfaces of Electronic Texts and Print Books
  • Gallery Artworks
  • Guerilla VR
  • Hands-on Technology Showcased at CFA
  • Hearts and Minds: The Interrogations Project (Proceedings of IEEE VIS 2014 Arts Program)
  • Helicopter House Project 2000 (archive)
  • Hellenic cultural heritage through immersive virtual archaeology
  • High-end interactive media in the museum
  • The History of Visual Magic in Computers
  • History of computer art
  • Human Trials Intermedia Performance
  • Human Trials: An Experiment in Intermedia Performance
  • Immersed in Art
  • Immersion, Engagement, and Presence
  • InSonic2017: Bernd Lintermann_Immersive Environments and Augmented Reality in Media Art
  • Inside Futurelab: 25th Anniversary Series – Episode 1 – Virtual Worlds
  • Interaction Design
  • Interactive Fiction (CGW)
  • Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences
  • It's Virtually a Reality
  • Jackie Matisse: Collaborations in Art + Science
  • LIVE HISTORY - A Vision for the Nationaal Historisch Museum (NHM)
  • Las Meninas in VR: Storytelling and the Illusion in Art
  • Lens: The Practice and Poetics of Writing in Immersive VR (A Case Study with Maquette)
  • Life in the Virtual World
  • MGLAIR Agents in Virtual and other Graphical Environments
  • Madame bovary on the holodeck: immersive interactive storytelling
  • Meaning and emplacement in expressive immersive virtual environments
  • Mediartech 1999 (PCMania)
  • Mitologies: Medieval Labyrinth Narratives in Virtual Reality
  • Mixed Reality Theater and the Egyptian Oracle Project
  • Multi-Megabook
  • Multiple Signatures: On Designers, Authors, Readers and Users
  • Navigating space by drawing
  • New Media Fellowship application: Drew Browning & Annette Barbier
  • New media futures : the rise of women in the digital arts
  • Painting in space
  • Performing Mixed Reality
  • Preserving Heritage Sites
  • Project Update: The Continued Evolution of Virtual Harlem
  • The Provoking Thing: A VR Relationship
  • Psycho-Drama in VR
  • Real-time interactive graphics
  • Reordering Virtual Reality: Recording and Recreating Real-Time Experiences
  • Reviving the past: cultural heritage meets virtual reality
  • Roderick Coover in conversation with Pat Badani on “Hearts and Minds: The Interrogations Project”
  • SIDH: A Game-Based Architecture for a Training Simulator
  • SIGGRAPH '98 Electronic Art and Animation CD-ROM
  • SIGGRAPH Video Review 127
  • SKETCHING IN SPACE WITH MUTHESIUS ARTS COLLEGE
  • Science, 27 Mar 1998
  • Screen: bodily interaction with text in immersive VR
  • Scripting the Interactor: An Approach to VR Drama
  • Second Life: the game of virtual life
  • Shared miletus: Towards a networked virtual history museum
  • Sharing Virtual Reality Environments across the International Grid (iGrid)
  • Sidh – a Game Based Firefighter Training Simulation
  • Simulating the Harlem Renaissance in Virtual Reality: Glancing into the Development of the Virtual Harlem Project from 2014-2018
  • Skin (thesis show documentation)
  • Skin: an interactive hyperstereoscopic electro installation
  • Songlines in the Streets: Story Mapping with Itinerant Hypernarrative
  • Spacing the Boundary: An Exploration of Perforated Virtual Spaces
  • Spatial Correlation: An Interactive Display of Virtual Gesture Sculpture
  • Spatial Correlation: An Interactive Display of Virtual Gesture Sculpture
  • Story Telling in Virtual Reality
  • Synthecology: sound use of audio in teleimmersion
  • Taking over the CAVE
  • Talks and Lectures: World Skin
  • The Growing Brain, the Shrinking Ego: Self and Identity Redefined in the New Media Age
  • The Thing Growing: Autonomous characters in virtual reality interactive fiction
  • Three-dimensional relief
  • Through the Screen Door: Virtual Reality Experiences
  • Tietoyyteys (Feb 1998)
  • Towards an Aesthetic of Virtual Reality
  • Traces (1998-1999) by Simon Penny et al.
  • Traces: Wireless full body tracking in the CAVE
  • The Trial The Trail, Act 3: A Virtual Reality Drama Using Intelligent Agents
  • Understanding Virtual Reality: Interface, Application, and Design
  • Understanding Virtual Reality: Interface, Application, and Design (2nd edition)
  • Unfolding Space: Thesis Project Documentation
  • Using the computer-driven VR environment to promote experiences of natural world immersion
  • Uzume: A performative Event In Virtual Reality
  • Vimeo: 21st Century CAVE Art, 2003
  • Vimeo: Applied Interactives, 2005
  • Vimeo: Better Living Through Modularity
  • Vimeo: Beyond Prototypes, 2002
  • Vimeo: CAVE UTM Performance in VR
  • Vimeo: Canticle
  • Vimeo: Carolina Cruz-Neira : Ashes to Ashes, 2003
  • Vimeo: Direction
  • Vimeo: Documentation: The Escape
  • Vimeo: DotsAndDashes
  • Vimeo: Dreamtheatre Trailer
  • Vimeo: EVL: Alive on the Grid, 2001
  • Vimeo: Figuratively Speaking
  • Vimeo: Figuratively Speaking (2)
  • Vimeo: Hearts and Minds: the Interrogations Project
  • Vimeo: Hearts and Minds: the Interrogations Project - interaction in the CAVE2
  • Vimeo: Home CAVE
  • Vimeo: In Search of Abandoned
  • Vimeo: LIVING (from Home)
  • Vimeo: LOCKUP, 2000
  • Vimeo: Las Meninas (1998)
  • Vimeo: Margaret Dolinsky : Dream Grrrls, 1998
  • Vimeo: Margaret Dolinsky : InterFacing, 2011
  • Vimeo: Maxine Brown : iGrid, 2002
  • Vimeo: Mitologies (1998)
  • Vimeo: Mugen Noh
  • Vimeo: Rutopia2_VRart_DariaTsoupikova_music_by_JulienSoleilhac2005
  • Vimeo: Shared Spaces, 2002
  • Vimeo: Sketching In Space II
  • Vimeo: Sketching in Space - Documentation
  • Vimeo: Special Treatment, 2005
  • Vimeo: SpinLock
  • Vimeo: Synthecology
  • Vimeo: TRACE IN SPACE - “dreck and drop”
  • Vimeo: The CAVE — CODAworx
  • Vimeo: The Perfect Parlor, 2003
  • Vimeo: Trace in Space | Kollisionen WiSe 2010/2011 | Dreck and Mop
  • Vimeo: Trace in Space | Kollisionen WiSe 2010/2011 | Floating Person
  • Vimeo: Trace in Space | Kollisionen WiSe 2010/2011 | Grasshopper
  • Vimeo: UNFOLDING TIME IN MANIFOLD
  • Vimeo: VR Art - Idlusion
  • Vimeo: WIDOK 5: The CAVE (Cave Automatic Virtual Environment)
  • Vimeo: rutopia2018
  • Vimeo: “Helicopter House” Video segments from the VR project
  • Virtual Art Volant
  • Virtual Art: From Illusion to Immersion
  • Virtual Drama with Intelligent Agents
  • Virtual Heritage: From the Research Lab to the Broad Public
  • Virtual Reality and Performance
  • Virtual Reality as a Teaching Tool: Learning by Configuring
  • Virtual Reality—Virtual Brain: Questioning Reality
  • Virtual heritage at iGrid 2000
  • Virtual immersion in 3-D storytelling | UIC Today
  • Virtual life: self and identity redefined in the new media age
  • Virtual reality art: Beyond technology
  • Virtual reality filmmaking: techniques & best practices for VR filmmakers
  • Virtual theatres: an introduction
  • Virtual unreality: storytelling in virtual environments
  • Wayback machine: Home documentation
  • Web Publisher's Construction Kit with VRML/Live3D: Creating 3D Web Worlds, Volume 1"
  • While We Wait for the Holodeck; or, How Agency in VR Only Tells Half a Story
  • Workshop: VR for public consumption
  • Writing's on the Wall in 3-D Cave
  • XP: An authoring system for immersive art exhibitions
  • Ygdrasil - a framework for composing shared virtual worlds
  • Youtube: Art in the CAVE
  • Youtube: Blur - Eve4 Compilation
  • Youtube: Cave Quake II: the Original First Person Shooter in VR
  • Youtube: Crayoland: A CAVE® Virtual Reality Environment
  • Youtube: Dan Sandin: Artists and The Scientific Research Environment (Part 3)
  • Youtube: Detour
  • Youtube: Dream Grrrls
  • Youtube: Face à Face
  • Youtube: Inside Futurelab: 25th Anniversary Series – Episode 1 – Virtual Worlds
  • Youtube: Maurice Benayoun - World Skin, Cave Installation, 1997
  • Youtube: Maurice Benayoun presents: 'World Skin' during the 'Tools for Propaganda'
  • Youtube: Particle Dreams in Spherical Harmonics
  • Youtube: Prix Ars Electronica Maurice Benayoun talk World Skin Golden Nica 1998
  • Youtube: Prix Forum II - Visionary Pioneers of Media Art (2015): Jeffrey Shaw (AU/HK)
  • Youtube: The Cave (Randall Packer)
  • Youtube: The N.I.C.E. Project
  • Youtube: Virtools / Simteam VR Sculpture in SAS Cube (CAVE)
  • Youtube: Virtual Harlem
  • Youtube: World Skin at V2_
  • Youtube: World Skin, a Photo Safari in the Land of War
  • Youtube: Worlskin
  • eCulture: cultural content in the digital age
  • A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ
  • 被忽略的名字Maurice Benayoun(莫奔)